How scoring works: speed, streaks, and perfect games
Math Class scores every answer the moment you submit it. Knowing exactly how points are awarded is the difference between a close loss and a comfortable win.
Base points: speed matters
A wrong answer is always 0 points — there’s no partial credit, but there’s no penalty either.
A correct answer is worth between 5 and 10 points, based on how fast you answered:
- Answer within the first 1.5 seconds and you get the full 10 points.
- After that, points decay smoothly down to a floor of 5 points at the 5-second limit.
- The decay is gentle at first and steeper later — a quick-but-careful answer at 2–3 seconds still earns close to full marks.
The takeaway: being correct beats being fast. A rushed wrong answer earns nothing, while even a slow correct answer banks at least 5 points.
Streak bonuses
Chaining correct answers multiplies your edge:
| Current streak | Bonus per correct answer |
|---|---|
| 1–2 in a row | +0 |
| 3–4 in a row | +1 |
| 5+ in a row | +3 |
Once you’re 5 deep, every answer is worth up to 13 points — which is why one careless mistake hurts more than the 0 it scores: it also resets your streak to zero.
Perfect games
Finish a match with every attempted answer correct (minimum 10 attempts) and it counts as a perfect game on your stats. Bragging rights included.
Strategy summary
- Never guess wildly. A wrong answer scores 0 and kills your streak.
- Protect a 5+ streak. Slowing down half a second to stay correct is worth more than rushing.
- Bank the easy ones fast. Questions you can do on sight should be answered inside the 1.5-second full-points window.
- Use the scratch pad for anything multi-step — five seconds is plenty when your working is in front of you.