Game modes: Elementary vs Middle vs High
Math Class has three game modes. They don’t just get “harder” — they serve genuinely different question mixes. Here’s what to expect in each.
Elementary
All easy questions. The mix is roughly:
- ~70% pure arithmetic (+, −, ×, ÷)
- ~20% order of operations (PEMDAS)
- ~10% number patterns
No pre-algebra, no square roots. This is the speed-running mode: everyone can do the math, so matches are decided by raw pace and streak discipline.
Middle
Things open up: about a third easy, two-thirds medium difficulty, with the question types split evenly five ways:
- Arithmetic
- PEMDAS
- Number patterns
- Pre-algebra (solve for x)
- Square roots
The even split means you can’t hide from a weak topic — a pattern-blind player loses a fifth of the board.
High
The deep end: roughly 20% easy, 55% medium, 25% hard questions, weighted toward the technical topics:
- ~25% PEMDAS
- ~25% pre-algebra
- ~20% square roots
- ~15% arithmetic
- ~15% patterns
Hard questions take real working — this is where the scratch pad earns its keep.
Which mode should you play?
- New to the game? Start in Elementary to learn the pace and scoring.
- Comfortable with x? Middle is the most balanced competitive experience.
- Want the ceiling? High rewards genuine technique — and its harder questions are the same 5–10 points, so accuracy under pressure is everything.
Your rank is tracked separately in each mode, so switching costs you nothing.